

- Basic in applewin how to#
- Basic in applewin zip file#
- Basic in applewin full#
- Basic in applewin license#
To get started with the emulator, you’ll need a boot disk image. These represent the two disk drive Disk ][ system on a conventional Apple II. two of the icons look like disk drives and have the numbers ! and 2 on them respectively. On the right hand side of the AppleWin window, you’ll see some icons representing certain emulator functions. After you accept that, it will show you a window that looks like this:
Basic in applewin license#
When you first run it, it will ask you to accept a GNU General Public License before allowing you to get started. The icon looks like the famous Apple II color logo. After extracting, go to the folder you extracted AppleWin to and run the AppleWin program.

I recommend making an AppleWin directory in your “My Documents” folder for this purpose.
Basic in applewin zip file#
To get started, download the ZIP file on AppleWin emulator home page:Īfter downloading, open up the ZIP file and extract the contents to a fresh new directory on your computer. It operates as an original Apple II, II+, IIe, or IIe Enhanced, with the latter configured as the default emulation mode. The emulator for this tutorial will be the AppleWin emulator.ĪppleWin is a Windows friendly and nearly a completely tunrkey emulator.
Basic in applewin how to#
When you become familiar with one specialized emulator, you learn to understand how to work most of the others. This Hands On Museum tutorial will focus on just one. !to "HL.There are several useful programs available for emulating the Apple II series of computers. Here is an example for using the speaker, based onthe following basic program: STA(GBASL),Y POKE PEEK($26)+256*PEEK($27)+Y,AĬOLORS N*17, pixel format is AAAABBBB, AAAA - upper dot, BBBB - lower dot

SETMIXED = $C053 enable graphics/text mixed mode
Basic in applewin full#
!to "HL.bin", plain set output file and formatĬLRMIXED = $C052 clear mixed mode- enable full graphics Here is an example of a XOR texture, created by g0blinish The GBASCALC($F847) procedure is used to calculate the address of the horizontal line : IN:reg.A=Y, out : GBASL/GBASH($26/$27)=address. The screen structure is called memory holes( ). Lores and Hires can be mixed modes and full-graphics Deater did manage a color-bar style effect in double-hires in 128B but that was doing some crazy tricks with the firmware BASIC routines, definitely not direct-access. Double-hires is even crazier on top of that. To do hires you need to divide by 7 which as you can imagine is a bit difficult to do compactly on 6502. The only fast way to do things is with large lookup tables. However for sizecoding, you almost never want to do direct-access to graphics for Apple II in size-coding because the Apple II graphics modes are horrible.

512-767 $200-$2FF KEYBOARD CHARACTER BUFFERħ68-975 $300-$3CF OFTEN AVAILABLE AS FREE SPACE FOR USER PROGRAMSġ024-2047 $400-$7FF TEXT AND LO-RES GRAPHICS PAGE 1 <- !!!Ģ048-3071 $800-$BFF TEXT AND LO-RES GRAPHICS PAGE 2 OR FREE SPACEģ072-8191 $C00-$1FFF FREE SPACE UNLESS RAM APPLESOFT IS IN USEĨ192-16383 $2000-$3FFF HI-RES PAGE 1 OR FREE SPACE <- !!!ġ6384-24575 $4000-$5FFF HI-RES PAGE 2 OR FREE SPACEĢ4576-38999 $6000-$95FF FREE SPACE AND STRING STORAGEĤ9152-53247 $C000-$CFFF I/O HARDWARE (RESERVED)ĥ3248-57343 $D000-$DFFF APPLESOFT IN LANGUAGE CARD OR ROMĥ7344-63487 $E000-$F7FF APPLESOFT OR INTEGER BASIC IN LANGUAGE CARD OR ROMĦ3488-65535 $F800-$FFFF SYSTEM MONITOR Display Graphics Modes Text Mode 40x24, for Apple IIe available 80x25 - use PR#3 for switch mode, or hardware switch LowRes 40x48, 16 colors: Hires mode 280x192,6 colors:
